The Register Action
Where it all starts
export struct HandleSlotNeighbors {
left_value: Bytes32,
...right_value: Bytes32,
}
export struct HandleSlotValueA {
handle_hash: Bytes32,
...neighbors: HandleSlotNeighbors,
}
export struct HandleSlotData {
owner_launcher_id: Bytes32,
...resolved_launcher_id: Bytes32,
}
export struct HandleSlotValueB {
expiration: Int,
...data: HandleSlotData,
}
export struct XchandlesHandleSlotValue {
a: HandleSlotValueA,
...b: HandleSlotValueB,
}Last updated